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ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player.
The NPCs have a full life cycle task accomplishment, combat, rest, feeding and sleep and the same applies to the many monsters living in the Zone hunting, attacking stalkers and other monsters, resting, eating, sleeping.
These monsters migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests.
For instance, rescuing stalkers from danger, destroying stalker renegades, protecting or attacking stalker camps or searching for treasure. The AI characters travel around the entire Zone as they see fit.
Numerous tactics can be employed to complete the game, such as rushing or using stealth and sniping. The NPCs will react in a different way to each of them.
Ragdoll physics , destructible objects, realistic bullet ballistics and skeletal animation can all be found in the game. Bullets are affected by gravity, bounced against solid surfaces at oblique angles, and firearms are highly inaccurate when fired without aiming.
To score consistent hits at medium or long range, players must aim using the iron sights on their guns. Late-game depends heavily on scoped weaponry due to the well-armed and armored enemies that keep their distance from the player.
A weather system is integrated into various parts of the landscape and allows a variety of weather effects, such as sunshine, storms and showers.
The weapons available, behavior of the AI, game tactics and ranking systems depend on the weather. Unlike most dynamic weather systems, the game features complete dynamic wet surfaces such as pavement, concrete, brick walls, etc.
The game features ambient music by Frey Vladimir aka "MoozE". It also has three songs from the Ukrainian band Firelake.
The game was first announced in November and had its release date, originally in , pushed back several times. Meanwhile, hundreds of screenshots of the game had been released, as well as a dozen preview video clips, accompanied by other forms of promotion by GSC, such as inviting fans to their offices in Kiev to play the current build of the game.
However, due to the delays some considered S. In late December , a pre-alpha build of the game was leaked to peer-to-peer file sharing networks.
This build, marked as version , inadvertently acted as a fully functional tech demo of S. In February , THQ expressed a desire to see the game released toward the end of its fiscal year 31 March but maintained that no release date had been set.
THQ ran a competition in January offering the winners the chance to play the beta version of S. The event, scheduled to take place on 24 January , was subsequently changed to a hour session days before it was supposed to occur.
On the morning of the event, the winners were met at the venue by the THQ staff that had organized the event, who were embarrassed to report that they had been unable to get any copies of the game.
In late February GSC managed to release a public beta. A multiplayer demo was released to the public on 15 March On 2 March , it was announced that the game went gold.
It was also significantly larger than the retail release. It is however somewhat unstable, but features the full game along with a "fully functional ALife system".
It is currently available for free download from the GSC servers and mirrors. Shadow of Chernobyl received generally positive reviews, with critics praising the game for its style and depth while criticising technical issues, mentioning the number of bugs present.
It received a score of The game design of the Zone was one of the most favored aspects. GameSpot praised the style and level design, stating "This is a bleak game, but in a good way, as it captures its post apocalyptic setting perfectly",  while Eurogamer called it "one of the scariest games on the PC", going on to say "Like the mythological Chernobyl zone it is based upon, this game is a treacherous, darkly beautiful terrain.
Game Informer did not find the gameplay particularly innovative, but still complimented the basic FPS design, saying, "S. It is, however, a respectable and sometimes excellent first-person adventure"  whereas GameSpot called it "one of the best ballistics models ever seen in a game, and as a result, firefights feel authentic as you try and hit someone with what can be a wildly inaccurate rifle".
IGN found the game "tended to stutter quite often, sometimes pausing for three or four seconds at regular intervals, which occurred on two different Windows XP computers at maximum visual quality," and some cases of game crashing glitches.
Another criticized aspect was the story, which to some reviewers was "incoherent"  and which PC Gamer stated "fails in the specific story of your character".
Then, the game adds its own paranormal elements, which help make a spooky environment almost terrifying at times". Financial success will allow us to develop S.
Clear Sky is a prequel set a year before Shadow of Chernobyl. The updated engine supports the Inverse Kinematics animation system, allowing more and better animations.
New effects such as volumetric lighting were also included. In general, the developers sought to take the basics of everything in Shadow of Chernobyl and enhance them.
Better AI, graphics and new game-play additions, such as faction wars, were some of the added features. Call of Pripyat is a sequel set after the events in Shadow of Chernobyl.
The game features new areas recreated by their true-to-life locales such as Pripyat town, Yanov Railway Station, Jupiter Factory, Kopachi Village and more.
Other features include an improved A-Life system, a new player interface, a brand-new story and a number of unique characters, two new monsters and behavior and abilities, an extended system of side quests, a sleep function and a free play mode.
In , a group of fans set out to create a mod aimed at restoring cancelled features from the early versions of the game.
On 26 April , the mod was released as a standalone game named "S. From Wikipedia, the free encyclopedia. Retrieved 11 April Retrieved 24 July Archived from the original on 26 October Retrieved 28 January Archived from the original on 16 July Retrieved 12 August Archived from the original on 12 March Retrieved 28 November Retrieved 31 March Archived from the original on 19 June Retrieved 18 June Return of the King".
Retrieved 21 January Retrieved 13 May Retrieved 1 March Shadow Of Chernobyl, build , Oct 18, ". Shadow of Chernobyl Reviews". Retrieved 7 November Archived from the original on 12 October Shadow of Chernobyl ".
Retrieved 10 August Shadow of Chernobyl review". Archived from the original on 27 October Shadow of Chernobyl Review". Archived from the original on 10 March Retrieved 24 December Entertainment and Leisure Software Publishers Association.
Archived from the original on 21 February Archived from the original on 18 September Retrieved 3 September Retrieved 16 May Websites are easy to fake, but the GSC Game World Facebook page contains a link to the site, as does the GSC website, which also states explicitly that "currently [the] company is developing Stalker 2.
Retrieved 17 June Napoleonic Wars Cossacks 3. Alexander American Conquest Codename: Outbreak Heroes of Annihilated Empires.
Retrieved from " https: The third game in the series, Call of Pripyat takes place shortly after the events of Shadow of Chernobyl.
Having discovered the open path to the center of The Zone, the government decides to take control of it via "Operation Fairway", in which they plan to thoroughly investigate the territory before dispatching the main military force.
Despite these preparations, the military operation fails, with all five helicopters crashing. This is the character that the player assumes control of.
After discovering that the crashes were caused by strong electrical currents, Degtyarev makes his way to an evacuation point located in Pripyat.
Along the way, depending on the choices the player makes, he may meet a number of different characters that can become his allies.
Once there, they work together with the military commander of the helicopter group in surviving and escaping The Zone. Eventually, they are met by Strelok, the protagonist of the first game, who offers his full cooperation including the reasons why the operation failed in the first place.
He explains that the helicopters were taken down by moving electric anomalies. The government had investigated and determined these areas previously, however they were not aware that the locations of the anomalies change with every energy emission in The Zone, so by the time the military forces were sent in, the "safe" corridors utilized by the pilots were no longer so.
Degtyarev then helps to re-establish contact with headquarters and, together with Strelok, organize a desperate evacuation out of The Zone.
In the ideal scenario, Degtyarev becomes head of the Security Service in The Zone, and Strelok gives all the materials he found in The Zone to the government, prompting the creation of the "Scientific Institute for the Research of the Chernobyl Anomalous Area", with Strelok taking up the position of chief scientific consultant.
Development of a new S. The post links to a site  that displays the text "S. In June , West-Games, which falsely claimed to be composed of former S.
IGN gave Shadow of Chernobyl a rating of 8. By August, , the franchise had sold over 4 million copies. From Wikipedia, the free encyclopedia.
This article is about the game series. For the first game, see S. For the film by Andrei Tarkovsky, see Stalker film. This article needs additional citations for verification.
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